[EVENT] The Sage’s Journey – 2/16/17

On February 16th at 8:00 pm EST, meet Sage Alonso at the gypsy camp near Minoc.

Event Summary: The guards met with Sage Alonso, who explained that in order to defeat the lich, they would have to learn two spells, one to locate him, and one to destroy his heart. He led them to Ilshenar, where after conferring with a local sage, determined that his ancestors had hidden the words of the spell on top of the nearby mountains. The guards split up and began their ascent of each of the mountains; meanwhile, the lich himself appeared, bringing his legions with him. After much chaos the guards had returned to Alonso with the words of power.

[EVENT] Yew Investigation Part 2 – 1/26/17

On Thursday, January 26th at 8:00 PM EST, meet in Castle Blackthorn to continue the Yew Investigations.

Event Summary: Thanks to the information revealed by Otis the Monk at the Council Meeting, Magister Rainard ordered the guard to the gypsy camp near Minoc to find the one called Sage Alonso to find out what he knew about the gypsy curse written upon the sarcophagus at the Lich Ruins in Yew. They found him sitting behind a runic ward. Alonso claimed that there were things in the woods that were after him, and that he could not leave his station lest they hunt him down. He seemed to hesitant to help at first, and shortly thereafter Wraith Inaos appeared, bringing along his undead minions. The guards fought Wraith Inaos multiple times, yet every time they seemed to defeat him, he would reappear somewhere else. Eventually, Inaos disappeared completely, its demise uncertain. For their assistance, Alonso thanked the guard, and pledged his help in their efforts against the lich that was behind Zalan’s murder, saying he would call upon them when he was ready.

[EVENT] Council Meeting – 1/24/17

On Tuesday, January 24th at 8 PM EST, Lord Blackthorn will preside over a council meeting at Castle Blackthorn.

Lord Blackthorn: Good evening, and welcome to my castle.
DevilsOwn: oh dear
Zath Cousteau: Good evening evil and fair Lord Blackthorn.
Lord Blackthorn: *glances at DevilsOwn*
Lord Blackthorn: Is something wrong?
DevilsOwn: forgive me, I must go and check the city stone
DevilsOwn: I will return
Lord Blackthorn: *nods once*
Lord Blackthorn: In the mean time, we shall begin.
Grim: I think she has multipul character problems
Lord Blackthorn: Much has occured since the last council meeting.
Lord Blackthorn: There are several issues to discuss, and we must determine how best to address these problems.
Zath Cousteau: I am afraid I haven’t been much privy of it. Minoc infrastructure problems and other… minor annoyances have kept me busy.
Grim: I heard my predocessor meet his fate here
Lord Blackthorn: I will explain some of the recent events.
Lord Blackthorn: Only two months ago the guard encountered a devastating loss.
Lord Blackthorn: Commander Forthwin led them to the tomb of the final knight of Mondain.
Lord Blackthorn: However, all did not go as expected.
Lord Blackthorn: The creature, known as the Pallid Knight, was already out of its resting place.
Lord Blackthorn: It declared that the royal guards had been deceived.
Lord Blackthorn: Deceived, for none of the knights previously attacked had been slain, as thought.
Lord Blackthorn: When united, these knights proved impossible foes. The guards were unable to defeat them.
Zath Cousteau: This is most grievious.
Lord Blackthorn: The Commander led them through a hidden passage, fraught with peril.
Lord Blackthorn: All the time, the knights gave chase, slaughtering everything in their path.
Lord Blackthorn: When the guard had escaped, they found themselves in a strange cave
Lord Blackthorn: A place scattered with ancient bones.
Lord Blackthorn: These were the bones of long-defeated paladins, whose remains rose to fight the guards.
Lord Blackthorn: Several guards reported an engraving on the wall.
Lord Blackthorn: The engraving identified these knights as an order called “Mysterium Fidei”
Lord Blackthorn: Admittedly, I have never heard of such a group.
Lord Blackthorn: The guards managed to escape the tomb, but the Knights of Mondain seemed to vanish entirely.
Lord Blackthorn: As it stands, I have received no reports as to their whereabouts.
Lord Blackthorn: I can only assume at this point, that they are planning something. Something very big.
Lord Blackthorn: When the time comes, we will have to defend the kingdom against these monstrosities.
Lord Blackthorn: Yet, I know not how they may be defeated.
Lord Blackthorn: Together, they are invincible.
Lord Blackthorn: Even apart, they seem incapable of dying.
Zath Cousteau: Surely, some of our scholars might be able to find something out. We must figure how to divide their forces, corrupt them against each other to weaken them.
Lord Blackthorn: *nods*
Zath Cousteau: If they planted the seed of doubt among us, we can retribute in kind.
Lord Blackthorn: Dividing them shall be no small task. The bond they possess seems impenetrable.
Lord Blackthorn: It is a component of their power.
Zath Cousteau: Prizes can be offered to one of them to corrupt them… prizes that can always be paid with a poisoned dagger to the their back.
Lord Blackthorn: Indeed, but what would an ancient and evil servant of Mondain desire, that we could possibly grant?
Lord Blackthorn: Other than our destruction, of course.
DevilsOwn: perhaps……
Zath Cousteau: With all due respect, my liege, you do have a basement filled with dangerous daemons.
Lord Blackthorn: *smirks*
Lord Blackthorn: *and looks towards DevilsOwn*
DevilsOwn: As they once served Mondain, perhaps a piece of the Gem of Immortality?
Lord Blackthorn: *rubs his chin*
Zath Cousteau: Nothing we promise them have to be delivered. Honour doesn’t win battles or save nations.
DevilsOwn: or could it maybe be used against them?
Lord Blackthorn: There seems to be a story floating about that the knights were born of the gem’s power.
Grim: I would think the Knights would try to raise their Master
Lord Blackthorn: The power of that gem was beyond the imagination. To harness even a fraction of that power
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Lord Blackthorn: would be overwhelming.
Zath Cousteau: And decrease their power? I dont think it is likely.
Lord Blackthorn: *looks to Grim*
Lord Blackthorn: Quite possible.
Zath Cousteau: Evil craves power over anything.
Lord Blackthorn: It is likely that the power they were granted has sustained them for lo these many centuries.
Lord Blackthorn: Indeed, it grants them their apparent invincibility as well.
Lord Blackthorn: Somehow, these knights were defeated once before.
Lord Blackthorn: Laid to rest before their quest of destruction could be completed.
Lord Blackthorn: I would wager that the victors could not discover a method to permanently destroy them
Zath Cousteau: The relics of the weapons that defeated them could hold some power over them in this case.
Lord Blackthorn: And thus, laid them to rest.
Lord Blackthorn: *nods*
Zath Cousteau: We could seek those. Maybe over it as bait to drag one of them to our side to weaken the rest.
Zath Cousteau: Then we dispose of that one after the others are put back to their next centuries long sleep.
Lord Blackthorn: Where would we find such weapons?
Zath Cousteau: Where was the site of their previous defeat?
DevilsOwn: Could the power that held them be contained in the obelisks we found?
Lord Blackthorn: *looks to Zath*
Lord Blackthorn: That site may not even be possible to determine anymore.
Lord Blackthorn: *looks to DevilsOwn*
Lord Blackthorn: The obelisks themselves seemed only to be seals. Carved with runes that kept the tombs hidden.
Lord Blackthorn: Yet, at this point, the obelisks have been destroyed so that the tombs could be entered.
Zath Cousteau: I shall whip the scholars in Minoc to see if they can find something. There must be something written in some lost tome.
Lord Blackthorn: The tombs, now dissapated into the ether.
Grim: Sounds like breaking the seals is what they wanted in hind sight
Lord Blackthorn: Indeed.
Lord Blackthorn: *looks to Zath*
Lord Blackthorn: I would recommend beginning your search with the bones of those ancient paladins.
Lord Blackthorn: The Mysterium Fidei.
Zath Cousteau: That shall be done.
Lord Blackthorn: The paladin’s remains were in close proximity to the Pallid Knight’s tomb.
Lord Blackthorn: From the reports, they all seemed to have died in some kind of battle fought long ago.
Zath Cousteau: I will procure them and do whatever descrated rite needed to extract their secrets.
Lord Blackthorn: Ah, but by now I speak metaphorically. The remains themselves can no longer be found.
Lord Blackthorn: Indeed, these tombs did not truly exist in our world, but as a sort of pocket dimension.
Lord Blackthorn: Their existence was only temporary, a manifestation wrought by the magic of the old runes.
Lord Blackthorn: It is a strange old magic, not often used in these times.
Lord Blackthorn: Nevertheless if you find information on the Mysterium Fidei, it may prove useful.
Lord Blackthorn: Until then, be on the lookout for anything that might be related to the knights.
Lord Blackthorn: When they return, it will not be a simple fight. Rest assured.
DevilsOwn: May help to check the Lyceum’s dusty old books, too
Zath Cousteau: No effort will be spared to procure information on those strange knights. My entire clan will be summoned to help.
Lord Blackthorn: *nods*
Lord Blackthorn: There is yet another matter that commands our attention, that of the recent investigations.
Lord Blackthorn: Governor Zalan, in the November meeting, was assassinated by a mysterious wraith.
Lord Blackthorn: The wraith seemed to be drawn to a box that he had in his possession.
Lord Blackthorn: Last week, Magister Rainard had ordered the guard to investigate a lead in Yew.
Lord Blackthorn: A ranger, if I remember right.
Zath Cousteau: Indeed. It was most sad.
Lord Blackthorn: Will any speak towards what had been discovered?
Grim: The guard went to investigate in yew
Zath Cousteau: All I can say is that it wasnt my poison that took care of him, sadly!
Lord Blackthorn: *smirks*
Grim: Upon finding the ranger the Guard was attacked
Grim: by wraiths
Zath Cousteau: This is getting interesting.
Grim: a battle was fought there
Grim: After the Wraiths were defeated
Lord Blackthorn: Why were the wraiths there?
Grim: the guard was able to question the ranger
Zath Cousteau: Not my fault! Undeads aren’t my way of action.
Grim: I believe the wraith were there to silince the ranger
Zath Cousteau: Or they could have been their accomplice.
Grim: The ranger was very distracted and worried
Grim: he seemed almost hystircal
Grim: He gave an acount of his trip into the Yew crypts
Grim: and his escape from there
Grim: He then pointed us towards a lumber jack that found a strange ruins site
Grim: The lumber jack lead the guards to the area with a Sacharphagus
Grim: the guard was again attacked by Lichrs of Yew
Grim: I also found it strange that I could not take control of any of these undead
Grim: they were resistant to the power of Necromancy
Lord Blackthorn: Perhaps a greater power controls them.
Grim: I beleive he said something of ancient rune carvings
DevilsOwn: gypsy carvings, they were
Lord Blackthorn: Hmm
Otis: * clears his throat*
Lord Blackthorn: *glances back to Otis*
Zath Cousteau: I find this all to be much convenient.
Otis: My Lord may I speak
Lord Blackthorn: Very well. What is your name?
Zath Cousteau: I say we should… ask the Ranger… a bit more throughly.
Otis: My name is Otis
Lord Blackthorn: *nods*
Otis: Im a Lore Keeper from Empathy Abbey
Otis: I have a remants of scroll that may help
Lord Blackthorn: What does the scroll say?
Otis: * puts on his spectacles and retrieves a partial scroll from his satchel*
Otis: There was once a Lich that ruled Yew from the Shadows
Otis: His power was such that it rivaled the Ancient Liches of Kheldian
Otis: He feed upon the inhabits of Yew and Gyps
Otis: Part of the scroll has detorated over time
Otis: The Liches beating heart was kept in a rune covered box
Zath Cousteau: His feeding habits were fairly poor.
Otis: Magical wardings were placed upon the Yew Crypts
Otis: to hide it from the Lich
Otis: The Lich was intombed in a Sacrophagus
Otis: The scroll mentions a Gyps curse
Otis: I would suggest speaking to the gypsy Sage Alonso
Otis: He resides outside of Minoc
Lord Blackthorn: You know this gypsy?
Otis: He may know more about the Gypsy curse
Lord Blackthorn: How are you acquainted with him?
Otis: He is the only Gyps Sage that I know of My Lord
Lord Blackthorn: Ah
Otis: I believe he is the tent city outside of Minoc
Lord Blackthorn: This box then, it contained the lich’s heart.
Otis: Aye my Lord
Zath Cousteau: I will reach for him them. There are people in my clan that can make rocks sing. He will talk.
Lord Blackthorn: That must explain why the wraith came for it.
Otis: This is all I know my Lord
Lord Blackthorn: There is no need to become confrontational.. yet.
Lord Blackthorn: In two days time I shall have Magister Rainard send the guards to Minoc to investigate.
Lord Blackthorn: Then we shall learn more of this curse.
Zath Cousteau: Our enemy is moving and we have no intel on them, my liege. It is past time we go confrontational.
Otis: * bows*
Lord Blackthorn: Thank you, monk.
Lord Blackthorn: *looks to Zath*
Lord Blackthorn: We should be confrontational with our enemies. We do not know yet if this sage is an enemy.
Lord Blackthorn: He may just as well desire to help us.
Zath Cousteau: He is an asset that can be spent to gather intel over our enemies.
DevilsOwn: I wonder, was opening the sarcophogus just vandalism or was the intent to release the liche
Lord Blackthorn: *looks to DevilsOwn*
Lord Blackthorn: Was there any evidence at the sarcophagus to indicate either?
Otis: I have a theory my lord
DevilsOwn: not that I recall, just broken stonework
Otis: Smashing the seals has weakend Magical Barriers across the land
Otis: This may have been enough to free the Lich
Lord Blackthorn: Indeed, that is quite feasible.
Lord Blackthorn: Yet it may be difficult to know for sure.
Zath Cousteau: Or someone is using this to put smoke in front of us to further blind us and allow the enemy to move more freely.
Zath Cousteau: Maybe even someone among us.
Lord Blackthorn: What do you suggest, Governor Zath?
Zath Cousteau: We must hasten our investigations.
Lord Blackthorn: What do you propose?
Zath Cousteau: Find that ranger again. Have him talk. Get the gypsy to talk. Check facts. A trail will appear for sure.
Lord Blackthorn: Yes, I agree.
Lord Blackthorn: On Thursday the guard shall be assembled and sent out to investigate further.
Lord Blackthorn: They shall be instructed to find the gypsy and the ranger to learn more.
Zath Cousteau: We have to show our people they can trust their security and well being on us, lest they will sell us for crumbles to the enemy.
Zath Cousteau: Red ants are sure to make the ranger spill what he knows.
DevilsOwn: He was so very frightened last week, perhaps he is calmer now and will remember more details
Lord Blackthorn: He was being stalked by those wraiths. His state of mind is unquestionably suspect.
Zath Cousteau: We also have seats unfilled. Cities without a governor. We should seek worthy people to fill them to pass a sense of strength and unity to our people.
Grim: I believe alot of the cities do have Governors there just not present
Lord Blackthorn: If a citizen chooses to rise to the task, they should send word to me.
Zath Cousteau: New Magincia seat is unfilled.
Zath Cousteau: I am sure one of my clan people would be willing to take this burden.
Zath Cousteau: To help our people and not to increase our evil power and influence, of course. *nods*
Lord Blackthorn: The governor’s seat is an important position, not a boon to be passed around the family.
Grim: Jhelom has a most unsettling message on their bulletien board
Grim: I believe it to be treasoness
DevilsOwn: *frown*
Lord Blackthorn: *waves a dismissive hand*
Lord Blackthorn: Idle words.
Lord Blackthorn: If the governor decides to join a meeting then he can answer for those words.
Zath Cousteau: Indeed, my liege, but just remember if no other citizen decides to carry this burden, my clan is willing to put our time and wealth towards the good of our people.
Lord Blackthorn: I will take it into consideration.
Lord Blackthorn: Now, does anyone have a matter to bring before the council?
DevilsOwn: not I, m’Lord
Lord Blackthorn: *nods*
Lord Blackthorn: Very well. If there are no other matters, then this meeting is adjourned.
Lord Blackthorn: Thank you all for coming.
Zath Cousteau: Nothing much wrong going on Minoc. My dragoons are ensuring that order is kept.
DevilsOwn: thank you, Sire
Matt Logan: *stretches legs*
Zath Cousteau: Thank you, my liege.
Lord Blackthorn: Long live Britannia!
Grim: Good Nite My Lord

[EVENT] Yew Investigation – 1/19/17

On Thursday, January 19th at 8:00 PM EST, meet at Castle Blackthorn.

Event Summary: At the castle, Magister Rainard explained to the guards that Lord Blackthorn was initiating an investigation into the recent death of Governor Zalan, who was assassinated at a Council Meeting. Initial investigations indicated that Governor Zalan had been given a box, which was stolen at the time of his death by a wraith assassin, by a ranger named Ardos who lived in Yew. When the guards found Ardos’ home, it was being stalked by a wraith that called itself Inaos. Wraith Inaos summoned its minions to fight the guard, but eventually disappeared when the guard defeated them. Ranger Ardos emerged from his cabin, appearing anxious and paranoid. He explained that he had found the box inside of the Yew crypts on an altar that appeared to be dedicated to the Shadow Lords. Upon taking the box he was chased out by Wraith Inaos, and had been pursued ever since. Ardos had little else to offer the guard except that he heard a lumberjack named Pielt had seen something relevant.

The guards traveled to Pielt’s cabin, to where he soon arrived from out of the woods. Pielt explained having come across an open sarcophagus at the Lich Ruins to the south, with markings he was attempting to read before being chased away by the liches. The guard accompanied him to the Lich Ruins where, after battling the infamous Liches of Yew, Pielt was able to examine the markings, finding that they were a part of an old gypsy curse placed upon the open sarcophagus.

[NEWS] Governor Zalan Assassinated!

We are sad to report that on November 15th during a dinner meeting hosted by Lord Blackthorn, Governor Zalan of Yew was assassinated by a wraith while attempting to give his report on Yew. The assailant seemed to come after an enigmatic box recovered from the crypts of Yew. Employing magic within Lord Blackthorn’s castle, the wraith swiftly struck down Governor Zalan before taking the box and fleeing. Zalan showed no signs of life after his fall but was immediately rushed to the local healers for examination. Lord Blackthorn has sworn to address this injustice.

[EVENT] Mystery of the Faith – 11/17/16

On Thursday, November 17th at 8:00 PM EST, meet with Commander Forthwin at Castle Blackthorn for a perilous mission.

WARNING!!!: This event will be more challenging than normal. Players are STRONGLY recommended to insure everything they have and leave anything they do not wish to lose in the bank. There may come a point where fallen bodies will be unrecoverable. Come prepared for anything.

Event Summary: The guards entered the tomb of the Pallid Knight, except upon entry they encountered the ancient warrior himself standing above his opened tomb. The Pallid Knight scolded the guards, claiming they were arrogant and that their entire adventure across the 5th preceding tombs was all a deception. He revealed that his five companion knights had never truly been destroyed, and claimed that they could not be destroyed. The Knights of Mondain, united, unleashed their fury on the Royal Guards and sent them on the run through a forgotten corridor of the tomb. What the guards found after escaping the Knights was an ancient battle ground riddled with the bones of ancient paladins belonging to an order called the Mysterium Fidei. The old bones started to come to life and the guards, weary from their catastrophic loss against the Knights of Mondain, had to fight for their lives to survive. By good fortune, they beat back the cursed paladin remains and found an escape out of the dread tomb.