Category Archives: Events

[EVENT] August Events and message from Erebus

Hail Legends,
In August you can expect to see the rumblings of a new threat to Britannia in the upcoming 20th Anniversary Arc set to begin this month, and I intend to make sure Legends gets the royal treatment. I’m putting out events galore to give you, yes.. you!.. an opportunity to actively participate in the story as much as I am capable. Most of the events will be primarily roleplay driven, meaning mostly interactive with fairly light to moderate combat, and no rewards. I have marked the events on the UO Calendar, Facebook, and here to indicate this.

If you would like to imbue a little spirit into your Britannian adventure, I encourage you to read the global fiction as it is published on uo.com, come to the events, relax, have fun, and then come back to legends.uoem.net for a event summary in case you’re a little lost on what’s going on.

Edit: This post has been updated with all of events for August and certain changes have been made to the event dates. See you in Britannia.

8/7 – A Cruel Plan Indeed
On Monday, August 7th at 8:00 PM EST, meet at Castle Blackthorn.
Note: This will be a moderate roleplay event with moderate combat, no reward.

8/10 -The Prophecy of Naxalitor
On Thursday, August 10th at 8:00 PM EST, meet Mariah the Mage in Moonglow.
Note: This is a primarily roleplay event with some light to moderate combat, no reward.

8/17 – The Lazar House
On Thursday, August 17th at 8:00 PM EST, meet at the BLUE BOAR TAVERN in Britain.
Note: This is a primarily roleplay event with moderate combat, no reward.

8/21 – A Tiny Voice, A Heavy Burden –
On Monday, August 21st, Sherry the Mouse will emerge from her hole with a task.
Note: This is a Self-Paced Investigation Style event that players can do at their own leisure; it will be made available for 1 week.

8/22 – Talking to Wisps
On Tuesday, August 22nd at 8:00 PM EST, meet with Magister Rainard at Castle Blackthorn for a quest.
Note: This will be a mostly roleplay event with light combat, no reward.

8/24 – The Dark Monks
On Thursday, August 24th at 8:00 PM EST, meet Sir Dupre at Castle Blackthorn to investigate the recent events.
Note: This will be a roleplay event with moderate to hard combat, no reward.

8/25 – Council Meeting
On Friday, August 25th at 8:00 PM EST, Lord Blackthorn shall preside over a Council Meeting.

8/31 – A Weapon Forged In Flame
On Thursday, August 31st at 8:00 PM EST, meet with Commander Forthwin at Castle Blackthorn.
Note: This will have minimal roleplay, heavy combat, and will have a reward.

9/7 – Haunting of Skara Brae
On Thursday, September 7th at 8:00 PM EST, meet at the RANGER’S GUILD in Skara Brae.
Note: This will be a interactive roleplay even with minimal to moderate combat, no reward.

[EVENT] Coming to Terms

7/28/2017 – Magister Rainard led the guards to Dungeon Hythloth, where they planned to find the demon Xaerhaonohr and renegotiate a deal. However, the demon appeared to have prepared a trap for them at the very entrance. When the guards attempted to enter, a strange magic went them north to the entrance of the demon temple, where before them they beheld the burning, crucified form of Rainard. The striking image of their leader suddenly spoke to them, begging for help before eventually laughing at them cruelly, and revealing itself to be the voice of Xaerhaonohr itself. The demon taunted the guards and said it was interested in making a deal with them, but that first he must have his fun. The guards entered the demon temple where they endured an exhausting battle against a variety of demonic hordes until finally Xaerhaonohr revaled himself. As the fires of battle simmered down, the demon offered his deal once again. The guards insisted on a renegotiation, demanding that the demon also release the souls of the paladins of the Mysterium Fidei if they accept. Xaerhaonohr was reluctant at first but eventually relented and agreed to the new terms. He explained that a kind of weapon capable of overwhelming Mondain’s magic would require time to forge, and that it would call the guards when it was ready and done.

[EVENT] Words, Sharp As Swords

7/20/2017 – As the guards were gathering in preparation for a journey to the foul demon to make the dreaded bargain, a royal scout appeared only moments before their departure to report that an undead legion had suddenly appeared at the steps of the Lycaeum. Magister Rainard, who was leading the guards at the time, immediately sent the guards to protect the revered institution of Britannian knowledge from the careless dead. Fighting off the fierce invasion, the guards soon found it was none other than the Knights of Mondain who were behind the attack, having appeared through a strange portal at the northwestern tip of Verity Isle. As the invader’s ranks were broken the knights disappeared back through their portal leaving only confusion in their wake. After the dust had settled, Magister Rainard explained that he learned from an injured librarian of the Lycaeum that the Knights had appeared in order to take a particular book. The book, the librarian claimed, was sought after by a mysterious stranger a week prior but the librarian refused to lend it out as the subject of the book was concerning lost artifacts of Mondain, and the librarian felt it inappropriate given the recent attacks. Rainard speculated that it was in fact an agent of the knights that had sought the book, but he would need to research just what was in the book that the knights could possibly want.

[EVENT] July Events

7/20 – Words, Sharp As Swords
On Thursday, July 20th @ 8:00 PM EST, gather at Castle Blackthorn in preparation for meeting with the demon.

7/28 – Coming to Terms
On Friday,  July 28th at 8:00 PM EST, meet at Castle Blackthorn.

[EVENT] A Deadly Deal

6/22/2017 – The guards gathered at Castle Blackthorn and met with Magister Rainard, who asked them questions about their investigation. The Magister’s decision then was to send the guards back to the Wayward Knight to bring him news of the demon’s proposal. They found the Wayward Knight in a troubled trance, and used the seance spell that, according to Rainard, would fuse the astral plane and the physical plane for a short time that would allow them to enter whatever nightmare the Wayward Knight was wrestling with. They found, inside that dark vision a number of barriers and guardians meant to keep the guards out of a particularly troubling memory, but as the guards broke down the walls they found themselves taking on the very role the Wayward Knight once took when he slaughtered the denizens of Tune. Many ghostly spectres and memories of victims emerged from burning homes to fight the guards, who were compelled to put them down. After the battle they found the Wayward Knight in his cabin. Though many of the guards were reluctant to kill the knight, he was nevertheless willing to give his life to the cause.

It was learned in their conversation that the demon was once trapped inside of an enchanted mace, which was held in the vaults of the Mysterium Fidei long ago. It was from this weapon that the ancient paladins summoned the demon for the purpose of defeating the Knights of Mondain. The guards spoke to Magister Rainard later, and proposed attempting to capture the demon inside of the mace after it granted them the power to slay the knights. Rainard was hesitant, and claimed that the act could have drastic consequences, but it was not outside the realm of possibility. He went on to say he would look into finding out where the mace might be found, and in the mean time the guards would need to meet with the demon to negotiate their deal, to hopefully include the freedom of the ancient paladin souls it held.

[EVENT] The Counter Proposal

6/15/2017 – After the guards had gathered at Castle Blackthorn to see who had summoned them, a mysterious moongate suddenly appeared, leading to the Moonglow house of none other than the Collector, the avid rares collector who before had provided one of the tomb seals nearly a year ago. The Collector expressed his desire to complete his collection of replica armors as well as ensuring a safe Britannia in which to collect, and thus offered his assistance regarding the recent dealings with the demon. The Collector was aware that the guards were uneasy to sacrifice the noble Wayward Knight to the demon in exchange for weapons that could permanently kill the Knights of Mondain, but the Collector had reason to believe that the Wayward Knight was not everything that he seemed. He sent the guards into an ancient tomb which he had located in his dealings, and within the tomb the guards found the ghost of Lord Zachariah, who claimed to be the second-in-command to Lord Hightower of the Mysterium Fidei. Zachariah went on to say that the man inside the Wayward Knight’s armor was once a knight of the Mysterium Fidei, but he accepted the armor from Mondain for the power to defeat his foes. The armor in turn whispers dark purpose in his ear at all times, and no matter how hard he may try to do good, the influence of the armor will always drag him back to malevolent purpose.

Once the ghost had faded away, the Collector arrived at the scene and stated that it was quite possible that the Wayward Knight had a sincere desire to pursue virtue, but also equally possible that a malevolent purpose was festering beneath the armor using a sincere goodness to eventually deceive the guards. Some of the guards suggested that the Wayward Knight could possibly be saved, and considered ways to remove the armor from his body. The Collector asked the guards not to risk the welfare of Britannia for a single man, and urged them to take the deal offered by the demon.

[FICTION] Memories Once Lost III

It began only as a vague awareness, fluttering between a primitive thought and the drowsy slumber of eternal darkness. The world was but a voice, or the distant echo of one coming and going for no discernible reason. Then it became the blurry sensations of touch and feeling, each too indistinct, too ran together to make any sense. At last, the world took the form of light, and then: shapes, colors… a wall. A surface strolling by at a leisurely pace. Only it was not a wall, but a ceiling. And the shadows that stood at either side were priests in black robes.

There was another voice: his own. “What… this…”, it said, fragmented and disoriented. The ceiling stopped moving, and the priests began to do their work. Then, there was pain. Blinding, horrifying, unending pain. Searing hot pain as metal plates were fused with the skin. This tortuous agony persisted, accompanied by the constant clamor of blacksmith hammers clanging against metal and the fumes of the forges tormenting tongue and nose and strange flashes of light blinding him. Every sense was under assault for hours seemingly without end, until at last silence ensued and only the echos of pain remained. When consciousness returned, and time began to have meaning again, his eyes opened once more and he stepped off the platform to which he had before been bound. When he looked to his left, a solitary man stood watching him.

“Lord… Mondain..?”

The man shook his head, and removed his hood. He was not Mondain. “No, my lord. I am but a servant. Our master is preoccupied with other matters. Prithee, accompany me.”

“I thought I was dead.”

“Thou hadst nearly died,” said the Priest of Mondain, “But our lord knows all, sees all. He would not let thee perish so easily.”

“Who am I?”

“Thou wast once a knight in the service of the traitor, Lord British. Thy name was Alastair. Now, thou art without name.”

“Who is that?” The two men came before another suit of armor, similar to the one the man formerly known as Alastair was wearing.

The Priest of Mondain regarded the unconscious, armored person. “He was once a notorious murderer. He terrorized the roads of near Britain challenging all. He gained such notoriety among the locals as a dreaded lord. He was born in the fires of our wars, verily, and he died by his code which was a code of chaos. Now, he will serve our master.”

They continued walking, coming upon another person resting in a suit of armor. “And who is this?” said the man formerly known as Alastair.

“Ah.” The Priest of Mondain inspected the armor closely for a moment, before speaking further. “A vagabond, little more. He was a wanderer, traveling alone across Sosaria somehow surviving against the incredible odds that stack against those without companions or armies. As such, he became particularly dangerous to all he came across, and gained the reputation of a monstrous man. Indeed, it was Lord British who burned down an entire forest just to find him. Now, it is Lord Mondain that summons him from those very flames to fight another day.”

As he finished they walked further, coming across yet another person in a suit of armor, but behind the visor was a blackened skull. Before the armored man could even ask, the Priest of Mondain began, “Thou art wondering about this one, yes? A baron. Former baron, I should say. He was given his title by the old king Wolfgang, and resented the traitorous British for presuming to rule over him. He plotted to assassinate the false king but when his plans were exposed, he and his entire family were burned at the stake for their righteous loyalties to Lord Mondain. We recovered his bones after the instability he left behind left his fiefdom exposed to invasion. He will serve again.”

Now they came across a smaller suit of armor. The man formerly known as Alastair was surprised to see such a smaller form, and even more surprised when he realized it took the form of a woman. “Many noble ladies of the realm have striven for the affection of our master. But Lord Mondain has spurned them all. This one, however…” said the Priest, tapping the armor softly, “..this one would not accept the rejection. So enamored was she with our master that she betrayed her own noble father by opening the gates of his castle in secret, that our master may conquer it. He allowed her to remain in his presence for her service, but before long he became irritated by her pleas for attention and eventually…. relieved her of her madness. Yet, recognizing the value of desperate love, he saved her bones for a greater cause.”

Finally, they encountered the final suit of armor. There seemed to be no one within it, and the man formerly known as Alastair was more inclined to ask what this was, rather than who it was, until the Priest preempted him.

“The answer is simply that I do not know. Verily, nobody knows, for Lord Mondain has never said who inhabits this armor. It is an old spirit, and someone we suspect to had been very close to our lord; someone for whom our master had a deep affection. But know this: whatever arises in this suit – it too shall serve.”

Having seen them all, the man formerly known as Alastair said, “Six suits of armor. Six knights of Mondain. What shall–“

“Seven,” the Priest interrupted him. “There are seven.”

“Where is the last suit of armor?”

“It is still unfinished. And our master has yet to find a suitable soul to wield it. Not just anyone can bear the plates. It must be one containing strong convictions. A warrior of great spiritual fortitude. It is the only way the powers of the armor can be withstood, and harnessed.”

The man formerly known as Alastair listened quietly, and then considered the Priest’s words for a moment before speaking.

“I know just the man.”

[EVENT] June Events

6/15 – The Counter Proposal
On Thursday, June 15th at 8:00 PM EST, the guards have been called to Castle Blackthorn.

6/22 – A Deadly Deal
On Thursday, June 22nd at 8:00 PM EST, meet Magister Rainard at Castle Blackthorn.

6/29 – Council Meeting
On Thursday, June 29th at 8:00 PM EST, Lord Blackthorn will preside over a Council Meeting at Castle Blackthorn.

[EVENT] The Pact of Xaerhaonohr

5/25/2017 – The guards arrived at the dungeon of Hythloth, per the Wayward Knight’s instruction, and met the knight himself. He warned that the demon was hidden within Hythloth’s depths, and that the dungeon’s halls were particularly dangerous that day. A hard battle would have to be fought to find the demon. The guards pushed into the dungeon, slaughtering the many deadly denizens and braving the diabolical traps set for them, until finding at the deepest level the demon called Xaerhaonohr. It seemed to know the reason the guards were there, and immediately sought to make a deal. The demon attempted at first to trick the guards the same way it tricked the paladins so long ago, by offering a weapon that would defeat the Knights of Mondain but not kill them, however his ruse was exposed. And so, the demon corrected its deal, offering weapons that would most assuredly kill the Knights, but in return he demanded that the guards would have to slay the Wayward Knight when it was all over. The guards were hesitant to accept such a deal, and after failing to convince them, the demon decided to allow them time to consider the bargain.

[EVENT] A Stroll Through A Troubled Soul

5/18/2017 – A week prior the royal investigators, on orders from Magister Rainard to employ a medium to investigate the clues found within the tomb beneath Trinsic, followed a forlorn trail of ghosts, faint but lingering still in Britannia. Though having difficulty remembering the past, they provided enough scant fragments of information to lead the investigators to the grave of a ghost that was said to know the location of the so-called “Wayward Knight”. When the investigators arrived at the grave to see if the ghost was present, they found the spirit of Sir Jonathan Westley, who seemed to be familiar with the knight. He led them through an unnatural rift beneath his grave to a curious cave wherein they found none other than the Wayward Knight himself, seemingly lost in some trance. Sir Westley explained that the Wayward Knight was suffering from inner torment, and only through another seance could they find him within his dream-like trance. When the investigators performed the seance they found themselves in a vision from the past. Struggling through a maze, they encountered the long-lost village of Tune, a town that had been destroyed in the Age of Darkness. After observing the peculiar horrors of the town they were encountered the Grave Digger, who opened the way for them to a solitary cabin. The man that emerged from the cabin, through apparently without his armor, was the Wayward Knight himself.

The Knight explained in a elaborate story how, during the Age of Darkness, Mondain used the power of the gem of immortality to forge seven invincible knights. These knights would go on to lead an unstoppable assault across Sosaria, besting Lord British’s greatest knights at every turn. For the Wayward Knight, there was a moment when he awoke from mind-altering evil of the cursed armor after annihilating the village of Tune. Troubled by his rediscovered conscience, he fled his evil brothers and returned to the Mysterium Fidei, an ancient order of paladins devoted to protecting artifacts and oddities. He informed them of the nature of the armor forged by Mondain and within their vaults they recovered a cursed object possessed by a demon said to make bargains. Demonic bargains, it is said, can sometimes twist the normal rules of reality, and in a desperate bid to defeat the knights the paladins of the Mysterium Fidei bargained with the demon for weapons to defeat their foes in exchange for their souls. The demon tricked them, however, promising weapons that could defeat the knights, but not kill them. In the end, the paladins were able to end the threat and lock the knights away in sealed tombs, and despite their attempts to resist the demon, it came nevertheless and slaughtered them all in various horrific massacres, while the Wayward Knight could only watch.

The Wayward Knight offered to bring the guards to the demon itself, that they may make a bargain themselves for the good of Britannia, and sent the guards on their way.