Category Archives: Events

[EVENT] Night of the Dead

10/31/2017 – A mysterious moongate appeared near the Counselor’s Hall in Britain, where many adventurers passing through encountered a recently prepared druid circle, and shortly thereafter, Faolan the Druid himself. Faolan’s intention was, as it was the year prior, to perform the Ritual of Passage, where the druid started a great fire which was sanctified as a sacred fire through which troubled souls could enter to complete their existence and return to the circle of nature, but only if their conscience could be alleviated of whatever burden they carried after death.

The adventurers first heard the tale of a cartographer’s ghost who in life conspired out of bitterness and greed to defraud an explorer by stealing his treasure map and switching it with a false map that would lead to nothing. His action however doomed the explorer, for none had realized the false location was the home of brutal savages that killed the explorer. The cartographer only went looking for the explorer when the explorer’s wife had come looking for her missing husband. Along their journey together the two fell in love and eventually started a family, having a happy life thereafter. Yet despite it all the cartographer could not forgive himself for the lie upon which his happy life had been built. He wished for atonement but could find none from the adventurers, and he determined that he should wander forever with the guilt on his shoulders.

Another spirit appeared soon after, the ghost of a necromancer. The necromancer claimed he had become addicted to dark magic over the course of his life and lived in a tug of war between his addiction to evil ways and his conscience which caused him to desire a better path. The adventurers were able to convince the necromancer to enter the flame, but when he did the fires turned black and the necromancer revealed his true, living form. He stated his intention to learn the secrets of the druids and that soon others like him would reform Britannia entirely. After a perilous fight the druid was brought down, and Faolan warned them all that malevolent necromancers dwelled in the Deep Woods. Despite the interruption, Faolan was determined to help one more spirit.

The final spirit appeared before the flame. When he spoke many of the adventurers realized the spirit told a familiar story, and that he was the very same spirit that appeared before the flame the year prior, telling a tale they now realized was of the Mysterium Fidei, the Knights of Mondain, and the demonic pact that would lead to the doom of all involved. Though the knight was at first inconsolable and refused to think that ever compromising his principle was right, he began to see a new perspective that they had done the only thing their conscience would allow them to do, regardless of their principles. Though he was unable to say his own name, he asked the adventurers to remember him, and to find his ruined family’s home to the south of Trinsic.

A few ventured forth to see what they could find, and encountered an old, faded grave of Sir Jonathan Westley, the very ghostly paladin that had shown them the way before to the Wayward Knight.

[EVENT] The Final Ride of the Knights of Mondain

10/25/2017 – Expecting to meet with Commander Forthwin, the guards gathered in Castle Blackthorn but were instead greeted by none other than the Wayward Knight himself, who had awaken from his trance-like nightmare to issue a warning. The Knights of Mondain, according to the Wayward Knight, were on the march and on the very verge of invading Britain, the heart of the kingdom. No sooner had the Wayward Knight issued his dire warning did the agents of evil themselves announce themselves in Britain’s northwest quarter. Marching through a red moongate, the Legion of the Dead poured into Britain’s streets just as the Royal Guards arrived to meet them. A fierce battle ensued as the Wayward Knight lent his own sword for the carnage, fighting back the undead until the six sinister servants of villiany themselves appeared with a fresh surge of shambling soldiers preparing to overwhelm Britain’s defenses. However, the noxious knights did not realize the newly acquired blessing, or curse, depending on one’s perspective, with which the royal guards had been bestowed by the demon’s bargain which allowed them to permanently vanquish the seemingly immortal knights. When the Eldritch Knight fell in battle, the Pallid Knight issued a call to retreat and all of his companions and horrible minions broke through Britain’s defense into Castle British, where they sealed the entrance to ponder their next move. Weary from the grueling battle, the guards reluctantly refrained from further action to rest.

10/27/2017 – Two days later, the guards gathered once again, now under the command of Commander Arthur Forthwin, to invade the castle and route the Knights of Mondain for good. However before they could act the knights blew the second wall erected by the Royal Guard and unleashed a horde of undead upon the startled protectors. Undeterred, the royal guard faced the dire threat and pushed the undead back into the courtyard of Castle British, compelling the five remaining knights to ride out of Castle British and meet them on the field. One by one, the knights fell in battle, until only the Pallid Knight remained. Retreating to the throne room of his ancient nemesis, Lord British, the Pallid Knight swore he would fight until the very end. Unleashing a terrible fury, he proved to be the most vicious foe of them all but was ultimately ended. Though victory belonged to Britannia, very few could find it in them to celebrate such a grisly and somber end of these ancient knights of Mondain.

[FICTON] Memories Once Lost IV

The battle had been brutal. Perhaps one of the most brutal to occur in a chain of defeats beginning with what the armies of British believed would be their heaviest blow yet against the Dark Lord, until six infernal knights rose amidst the madness of war and began their unholy campaign; slashing through every knight that would challenge them, and every tactic or magic their enemies could conceive, and pushing Lord British’s armies back across a warpath once made wet with the Legion’s blood – now being drenched with the blood of Sosarian Knights. The Knights of Mondain, they had been dubbed. Six armored monsters of immeasurable strength, that even if struck down would rise to fight again. They violently reversed the tides of war and now it was the Sosarians who were forced into retreat in battle after battle until only a fraction of their once glorious army remained in a final, desperate fight.

There had been no finer force in the history of Sosaria that so effectively battled against the kind of unnatural abominations that filled Mondain’s Legions, yet all their skill and wisdom could not match the incomprehensible power of the arcane mysteries Mondain unlocked in the course of the war with the help of his extraordinary gem. The battle had not been long; the Sosarians were permitted to wreak a momentary havoc upon the Legion until the wretched Knights determined to step in. After so much loss and devastation, what remained of Sir Nathaniel’s army stood together as silence fell over the field and the Legion and the Knights surrounding them stepped back from fighting. The two armies rested.

It did not take long before one of the Six Knights approached the wary Sosarians. In his unholy armor he stood towering above most of the soldiers on the field, marching with heavy steps as his once-white platemail, paled from faded stains of blood, clanked and rustled noisily and stopped midway between the two armies. Seeing now that the mysterious warrior wished to speak, Sir Nathaniel approached alone.

The Sosarian commander spoke grimly. “If thou wishest to speaketh of the terms of our surrender, then permit me to say this: we will not submit ourselves to the tyranny of Mondain. Not now. Not ever.”

The pale knight spoke, his voice lightly echoing behind his helm. “Thou wouldst fight to the death. I would expect no less.”

“Then what dost thou want?” Nathaniel remarked calmly, but bitterly.

“A second duel to compliment our previous spar,” uttered the pale knight.

Nathaniel was silent for a moment, attempting to understand what was meant. He gestured dismissively. “Speaketh plainly, fiend, or kill me! I will not guess at thy riddles.”

“No riddles,” spoke the pale knight. “A battle between two champions. I shall represent my legion. Thou shalt represent thine. Whosoever wins shall be declared the victor of this battle. If thou art victorious, thy knights shall be permitted to leave.”

Nathaniel sneered. “How can I be victorious… thou hast proven impervious to death and in possession of an unholy power. Thine only desire is to make of me a mockery.”

“It is true, I cannot die. But overcoming me in battle shall be sufficient for victory. My strength may be unstoppable. However the choice now is to commit thyself and thy peers to a certain death, or to fight in single-handed combat for a chance at life. If thou art defeated the result will be the same. What sayest thou?”

“Thou leavest me no choice, thou cruel terror. I will consent to these terms.”

The pale knight lifted his sword. “A wise choice, ‘old friend’. It is better this way.”

Nathaniel stood stunned for a few seconds, before quietly stammering, “..Alastair?”

He only barely managed to regain his senses in time to evade the pale knight’s greatsword crashing downward towards his head. Striking the ground, the force of the sword caused an explosion of dirt into the air and sent Nathaniel tumbling. He quickly gathered to his feet and met the pallid knight’s second blow with equal ferocity, blocking the strike with one of his own. The force of the two strikes sent both swords reeling backwards and from there the two warriors of legend went to work.

Nathaniel could hardly believe that his old friend, whom he had witnessed dying on the battlefield by his sword, was now alive and the worst foe he had ever faced in his life wielding strength that took everything within him to withstand. Yet, as the two warriors crossed swords and scored hits against each other, there was no doubting the familiar style of Alastair’s fighting technique which Nathaniel had come to recognize after years of sparring. Alastair had always been a competent warrior, but not one of particular note.

But now… with the unreal power of Mondain behind him, he was an unstoppable force. Nathaniel landed strike after strike, but no matter how grievous the blow the Pallid Knight would push forward, never losing strength while fighting a slow battle of attrition against the accomplished knight, Sir Nathaniel. Weary from a seemingly endless duel, Nathaniel’s guard went down just long enough to earn a mind-shattering blow from his former friend. He attempted to stand at first, but then rested on his knees.

Through heavy breaths, Nathaniel spoke, “Thou traitor… fiend… art thou going to finish me? Thou hadst ample opportunity…”

The Pallid Knight looked down to his defeated foe. “Thou art experiencing first hand the fate of this kingdom. The unavoidable fate of a slow, painful defeat. For even if the Knights of British vanquish every soldier in my lord’s legion, we shall take every strike and every blow and we shall march into the court of British himself, and rid Sosaria of this usurper for all time. Thou wilt be known in the stories as the traitor, the villian, the enemy of justice and order and the children of future ages shall hate thee for generations to come. Call me not traitor, brother, for I bring the light of our lord’s justice down upon the lies and the crimes of the usurper, the false king, thy king, Lord British.”

Sir Nathaniel only shook his head, disoriented and in despair. “Thou art a monster, and thou shalt be sto-“

“We shall not be stopped!” the Pallid Knight interrupted. “I have seen every trick and strategy and magical concoction thou hast devised, and nothing thou hast attempted found success. If one of the most accomplished knights of Sosaria could not defeat the servants of Mondain, then who dost thou suppose shall?”

In a fit of rage Nathaniel screamed, thrusting himself to his feat and attempting a strike against his odious foe but this swing was parried with little effort and the enraged knight was sent hurdling to the ground.

The voice of the Pallid Knight was now low, and ominous. “There is only one way to defeat us, Sir Nathaniel.”

From where Mondain’s Legions were gathered, the soldiers parted way as a cart pulled by an ogre crawling across the ground lumbered towards the Pallid Knight. Upon it stood an armor stand bearing a set of gleaming, golden platemail armor similar in dimension to the armor of the other cursed knights. Nathaniel looked back from where he lay and then slowly stood.

“Sully mine own soul with the unholy magic of Mondain? Never.”

“Sir Nathaniel,” the Pallid Knight began, “Thou art the most gallant and noblest knight I have ever known. Yet is thy conviction a match for the will of Mondain? Perhaps not, and thou art right to be afraid.”

Nathaniel spit out some blood. “Deceiver. For what cause wouldst thou deliver unto me the weapon of thy bane, except to deceive me, and maketh me thine unwitting slave?”

The Pallid Knight stood silent for a moment, and then spoke. “It is true that I have betrayed thee. But in all of our time together, I have never deceived thee. We endure equal risk alike in this matter. Yet my purpose is not to beguile thee. It is to see, for once and for all, if thou art truly willing to do what it takes to defend thy liege, thy kingdom, and thy people. Show me of what honor thou art truly capable.”

A suspenseful silence fell upon the whole of the battlefield as Sir Nathaniel stood scowling at the Pallid Knight. Defeated and broken, he faced certain death in every conceivable scenario, save one. Die a glorious but empty death, or roll the dice for a chance to save his kingdom. He turned now to gaze upon the enchanted armor.

Hatred and angst alike burned brightly in Nathaniel’s eyes.

[EVENT] October Events

10/25 – The Final Ride of the Knights of Mondain Part I
On Wednesday, October 25th at 8:00 PM EST, meet with Commander Forthwin at Castle Blackthorn.

10/26 – Council Meeting
On Thursday, October 26th at 8:00 PM EST, Lord Blackthorn will preside over a Council Meeting.

10/27 – The Final Ride of the Knights of Mondain Part II
On Friday, October 27th at 8:00 PM EST, meet with Commander Forthwin at the meeting point.

10/31 – Night of the Dead
On Tuesday, October 31st, answer the call of Faolan the Druid to conduct the Ritual of Passage on the night of Samhain.
Note: This will be a roleplay event with minimal combat.

[EVENT] The Final Battle of the Shattered Obelisk

9/27/2017 – After all of the sacrifice and loss, the Royal Britannian Guard rallied one more time for what could be their final attempt to halt the relentless onslaught of the Titans of Pagan. Meeting at Castle Blackthorn, Commander Forthwin spoke grimly of the overwhelming odds against Britannia, but also of the plan in motion to strike back. Despite their many appearances and apparent defeats across the invaded cities of Britannia, the Titans never seemed to die. Rather, they would only gather their strength and invade again and again, slowly but surely wearing down the brave defenders of the kingdom until the inevitable moment that Britannia’s defenders could fight no more.

The book which the thief Ricardo recovered from the vault of the Mysterium Fidei held the key: lost, arcane knowledge of ancient Sosaria pertaining to the binding of spirits and elements. Magister Rainard along with the highest echelons of magicians had worked tirelessly to learn and adapt this knowledge in order to formulate their own spell to bind four of the most powerful beings that Britannia had ever seen. However while the mages made their last minute preparations, Commander Forthwin ordered the guards to assist with imminent invasions that would mark the final push of the Titans in their quest to conquer Britannia.

The guards first rallied with Iolo who was leading the defense of Trinsic. There was barely enough time for Iolo to brief the guards on the situation before massive waves crashed against Trinsic’s shoreline, from which elementals and malformed monsters originating in the deep sea marched onto dry land. The guards swiftly defeated the initial invasion before Iolo sent them to Jhelom, warning them that this would only be the beginning should their plan against the Titans fail.

In Jhelom, the guards met with Sir Dupre who was leading the defense against Pyros. They did not have to wait long before an onslaught of fiery forms descended onto the island, lighting up the streets of Jhelom with battle. Most frightening was a massive flaming form of dragon fire erupting upon a wooden guard post. The guards knew that if this was only a taste of what was to come, failure would not be an option. As the battled simmered down Sir Dupre sent them to find Shamino in the mountain pass of Wind, where a dire situation was unfolding.

The guards met with Shamino who explained that the Titan Stratos was at work in the mountain passes brewing a powerful storm that had the potential to completely level Britain itself. The very notion of such raw power sent chills down every spine as they charged into the mountain passes to seek out the wind elementals that were beginning to churn the air. The guards were able to halt this initial attempt at laying waste to the entire city of Britain, which Shamino thanked them and sent them on their way with the knowledge that the next attempt might end in profound devastation.

Through Shamino’s moongate, the guards encountered Mariah near the entrance of Deceit. Deceit, a dungeon wherein many ancient bodies were buried, was a coveted location for one such as Lithos, the Mountain King. As they entered into the mountains they were set upon by moving earth and the waking dead as the ground rumbled slightly beneath their feet. It seemed then that the guards were only seeing a preview of what was likely happening in the depths of the dungeon. Vanquishing Lithos’ front line would at least buy them some time, however.

After defeating the initial emergence of Lithos’ forces, Mariah led the guards to the Shrine of Honesty, where a small camp had been set up. Many who had worked tirelessly to enact their plan were there: Commander Forthwin, Magister Rainard, Ricardo the thief, Shamino, Sir Dupre, and Iolo. Mariah was given the Mysterium Fidei tome by Rainard and, after saying what may have been her final farewells to her friends, she led the guards into the Plane of the Shattered Obelisk.

It was there that she began the ritual that would contain the Titans for good. In the very center of the ritual area, a tall obelisk of solid blackrock reassembled from pieces recovered from Pagan and with the help of the guards began to absord the overwhelming power of the Titans. However the power being channeled into the obelisk was so great, it was too much for Mariah and, despite her mastery of magic, succumbed briefly to the intense flow of energy as she became filled the combined essence of the four titans and became a Titan of Ether. Pulsing with god-like power the Titan became unstable and out of control, lashing out at the guards. An intense battle followed on the Plane of the Shattered Obelisk but, thank the virtues, the seemingly infinite power of the Titan of Ether was pushed back into the obelisk, and Mariah saved from its grip.

From there they returned to Britannia, and on that very day it is said Lord Blackthorn recovered from his injuries and announced the formation of a parade in honor of those who fought bravely in the defense of the kingdom of Britannia.

[EVENT] Mordra’s Game

9/20/2017 – Magister Rainard met with Dev Cortair and Savoua Fair in need of assistance for a special mission called for by the recently arrived mage from the world of Pagan, Mythran. Rainard had stated that the book which Ricardo had found in the vault of the Mysterium Fidei contained ancient Sosarian knowledge on the binding of spirits and elements, knowledge which he believed could serve as a way to stop the titans. Rainard as well as many of the most skilled mages in the kingdom were hard at work devising a spell that would bind the titans, however Mythran believed their efforts might be in vain if Mordra remained loose to twist the hearts and minds of their fellow Britannians to serve the titans. They determined then that action would need to be taken in order to prevent any action taken against the titans to be undermined from the clever machinations of Mordra. Rainard ordered Dev and Savoua to meet with Mythran at a place he had requested, and sent them along through a moongate.

They found Mythran shortly thereafter in the wisp circle near the Dungeon Shame, where he explained that long had he and Mordra clashed in battles of wits which usually involved each attempting to outsmart the other in a long-standing deadly game. Their first step would be to find a hideout of several cultists in Mordra’s service that were hiding in a mountain pass near Shame. After clearing out the cave where the cultists were living, the three adventurers encountered a cultist who seemed to know Mythran, and gave him a rune as a part of some implied deal which Mythran had not before explained. Before opening a moongate from the rune he explained that he had no idea where it would lead, and that they should be ready for anything.

What they found on the other side was that they were in the middle of the Umbra arena, which had been completely sealed to prevent escape, while Mordra stood above the pit watching them. Suddenly, Mythran turned to Dev and Savoua and said he had tricked them, that he was in fact a servant of the titans now as he realize they were the true power to revere and that in order to join Mordra’s cult, he had been required to bring any guards he could into the trap so that they may be killed and the Britannians’ efforts thwarted for good. However, Mordra suddenly cast a spell on Mythran that wrapped him in magical bindings and explained that she was not going to fall for his ruse against her, after which she summoned an army of demons to slaughter the three adventurers, followed by a legendary warrior-king of Pagan known as Khumash-Gor.

After a harrowing battle all of Mordra’s minions had been defeated, and Mythran freed from the magical barrier. When Mordra attempted to escape however she found she was unable to teleport away. Mythran in turn revealed that while she had been working tirelessly to subvert the citizens of Britannia against their own kingdom, he had been studying the magical knowledge recorded by the mages of Britannia over the course of the ages, and had learned a great deal about how Britannians teleport. Using that knowledge had constructed a charm which would prevent Mordra from being able to teleport away while in its presence. A fight between the two ensued as Mythran magically pulled Mordra into the pit and tried to take away her book, however before he could she began to chant the words of power for the Armageddon spell. Before she could finish he used his Pagan magic to open a portal into the ethereal void, and pulled her through before the portal closed again. Before long, a different moongate appeared in the arena leading back to Castle Blackthorn.

Dev and Savoua encountered Magister Rainard, who learned from a wisp that had been instructed to relay a message from Mythran in the event of what had occurred occuring that Mythran had originally reached out to Mordra to convince her that he wanted to join her side. She knew, of course, that it was a ruse, but Mythran knew that she knew, and even knew that she knew that he knew. Mordra played along with the request, knowing that Mythran knew that she was only playing along, but directed him to the location of some her cultists as well as an agent that would give him a rune. The deal between them however, stipulated that Mythran would not be able to know where the rune would lead. Mordra believed this would be her ace in the hole. Mythran however had something else in mind. And so, giving himself to chance and hoping that the guards would emerge victorious against Mordra’s minions, he was ultimately able to prevent her escape using magic with which she had not yet been acquainted. The wisp had told Rainard that Mythran and Mordra had become separated in the ethereal void, and so the leader of the cult may still be at large, but her forced departure and delayed presence in Britannia would be enough to allow them to act against the titans without Mordra’s interference.

All that remained then was the grim hope that the ancient magical knowledge of the Mysterium Fidei would be enough to contain the vast powers of the elemental Titans.

[EVENT] An Ancient Weapon

9/14/2017 – Gathering at Castle Blackthorn, the guards met with Magister Rainard who informed them that he may have had a solid lead on finding the legendary vault of the Mysterium Fidei. Many of the relics from their time had become lost, while others were passed down through generations or sold among collectors. Rainard was able to find that a number of relics had been inherited by of an old Magincian noble by the name of Lord Silas many years ago, many of which he had sold. The old noble was a difficult man to locate, but Rainard was able to find out that he had sold several books pertaining to the Mysterium Fidei to a mage in Moonglow by the name of Herman. Thus, he ordered the guards to find Herman in Moonglow and learn what he knew. The information they needed revolved around a key which was said to both reveal and unlock a doorway into the vault, which would indicate the vault occupied some kind of shadowy dimension not unlike the tombs which they had sealed the Knights of Mondain away before.

Upon finding Herman he indicated that he did purchase books from Lord Silas. When asked about the key, he said he did not have it but was aware of a mage who may have acquired it from the elusive Magincian noble named Antonios, an evil magician that dwelled in the depths of Dungeon Shame along with other unsavory mages that had been banished from the realm. He offered to help them in exchange for being permitted to tag along with the guards.

At Shame, they encountered the foul mage and after a daring battle they were able to vanquish him inside the western mage tower deep in the heart of the dungeon. Herman was able to find the key but before he revealed the doorway to the guards, he removed his robe and wizard hat and revealed himself to be none other than the legendary thief, Ricardo.

The famous thief explained he had been searching for the great vault all along himself, and had intended to assist the guards. Though Magister Rainard had originally ordered the guards to return with the key, the mischievious Ricardo couldn’t wait to enter the vault, and opened up the hidden doorway for all to enter.

Inside they encountered frenzied demons roaming the dark, ancient hallways and very soon found two crystals, one which was still in tact and contained the bound souls of many demons and the other, shattered. It seemed that if the guards were going to uncover the treasures of this place, they were going to have to contend with the escaped monsters roaming the halls. Many of the guards ran off on their own search of the ancient vault, but some followed Ricardo as he made his way through the twisting corridors until at last coming upon a room wherein they found a mace that was unmistakably the fabled mace of Xaerhaonohr the demon. Along with the mace, Ricardo noticed a tome that was concerning the magical knowledge of binding powerful spirits. Though Ricardo did not see any present need for such a book, he felt at the time it may be wise to take it. Once found, he helped the guards escape the chaotic halls of the vault and later, it was heard, Ricardo had honorably turned over the mace and the mysterious tomb to Magister Rainard.

[EVENT] The Haunting of Skara Brae

9/7/2017 – The guards gathered at the Ranger’s Guild of Skara Brae, meeting with the famous ranger, Shamino. Shamino explained that he had an interaction with a being known as Lithos, whose arrival had caused a spiritual upheaval resulting in the disturbance in the earth between the Skara Brae stables and Iver’s Rounding, as well as the undead now wandering the small satellite island. This disruption had caused the appearance of a well of souls, a manifestation of a crossroads between the physical and spiritual realms. Normally these manifestations are not observable by the eyes of living beings, but powerful magic had forced its exposure. Shamino asked the guard to help him investigate what was happening, which the guard readily agreed.

They traveled by ferry to Iver’s Rounding, quickly vanquishing the undead that aimlessly wandered its shores before finding the well locked up tight. Once Shamino was able to crack open its hidden entrance, the group entered into the spiritual realm.

Shamino remarked on several features of the spiritual realm. For one, nothing that was seen was real, but rather only an illusion born from the experience of the souls that dwelled in it. The road they walked was lined with candles that were meant to guide the way for the souls of the dead to find the sacred flame. Along the road they entered a town – a place which, Shamino explained – was a manifestation of many souls’ inability to move on from aspects of their former lives. The dead could become stuck in the town, unable to let go of regrets. They often lacked short term memory and from time to time would display no sense of continuity. Some ghosts were present enough to communicate, while others were so far gone, or unprepared to speak, that no conversation could be held.

Moving through the town, Shamino and the group immediately attempted to reach the sacred fires, but found a magical barrier obstructing all movement through a gate leading to the fires. Immediately Shamino ran to the nearby temple of souls in the town, but found it was fragmented and ripped apart by magic force. Shortly thereafter they began interrogating whichever ghosts they could find that were able to communicate, but would find they would vanish mid-conversation. After further investigation they realized that the threat was coming from the surrounding woods, a manifestation symbolizing darkness and unknown, where malevolent spirits often wandered and where souls could easily become lost. When the guard entered they encountered a fair number of these restless spirits before finding a gathering of necromancers performing a ceremony dedicated to Lithos under the direction of none other than Mordra. The guards interrupted the ceremony and vanquished the necromancers, however Mordra was able to get away.

The guards then proceeded back through the gate, where the magical barrier had now vanished, and proceeded to the sacred fires to find a physical manifestation of Lithos himself guarding the fires. After it was defeated, Shamino stated he would remain with the well of souls for a little while longer to ensure no further aggression could threaten its integrity. If souls ready to move on could not enter the flames and return to the natural cycle, he explained, it would cause major problems throughout all of Sosaria.

Sometime later it was reported that the well of souls took on a newer, larger form, however it is suspected that once the titans are vanquished…. IF they are vanquished…. the well will return to its invisible state once the physical-spiritual barriers have properly healed.

[EVENT] September Events

9/12 – One Last Clue
On Tuesday, September 12th at 8:00 PM EST, meet with Magister Rainard at Castle Blackthorn.
Note: This will be a primarily roleplay event, with moderate combat and no rewards.

9/14 – An Ancient Weapon
On Thursday, September 14th at 8:00 PM EST, meet with Magister Rainard at Castle Blackthorn.
Note: This event will have minimal roleplay, heavy combat and stealable rewards. Bring a character that can steal *and* fight!

9/20 – Mordra’s Game
On Wednesday, September 20th at 8:00 PM EST, meet with Magister Rainard at Castle Blackthorn.
Note: This will be a moderate roleplay event with moderate to heavy combat and no reward.

9/27 – The Final Battle of the Shattered Obelisk
On Wednesday, September 27th at 8:00 PM EST, meet with Commander Forthwin at Castle Blackthorn.
Note: This event will feature a lot of roleplay, HEAVY combat, has rewards, and likely will go well over an hour.