Monthly Archives: October 2017

[EVENT] Night of the Dead

10/31/2017 – A mysterious moongate appeared near the Counselor’s Hall in Britain, where many adventurers passing through encountered a recently prepared druid circle, and shortly thereafter, Faolan the Druid himself. Faolan’s intention was, as it was the year prior, to perform the Ritual of Passage, where the druid started a great fire which was sanctified as a sacred fire through which troubled souls could enter to complete their existence and return to the circle of nature, but only if their conscience could be alleviated of whatever burden they carried after death.

The adventurers first heard the tale of a cartographer’s ghost who in life conspired out of bitterness and greed to defraud an explorer by stealing his treasure map and switching it with a false map that would lead to nothing. His action however doomed the explorer, for none had realized the false location was the home of brutal savages that killed the explorer. The cartographer only went looking for the explorer when the explorer’s wife had come looking for her missing husband. Along their journey together the two fell in love and eventually started a family, having a happy life thereafter. Yet despite it all the cartographer could not forgive himself for the lie upon which his happy life had been built. He wished for atonement but could find none from the adventurers, and he determined that he should wander forever with the guilt on his shoulders.

Another spirit appeared soon after, the ghost of a necromancer. The necromancer claimed he had become addicted to dark magic over the course of his life and lived in a tug of war between his addiction to evil ways and his conscience which caused him to desire a better path. The adventurers were able to convince the necromancer to enter the flame, but when he did the fires turned black and the necromancer revealed his true, living form. He stated his intention to learn the secrets of the druids and that soon others like him would reform Britannia entirely. After a perilous fight the druid was brought down, and Faolan warned them all that malevolent necromancers dwelled in the Deep Woods. Despite the interruption, Faolan was determined to help one more spirit.

The final spirit appeared before the flame. When he spoke many of the adventurers realized the spirit told a familiar story, and that he was the very same spirit that appeared before the flame the year prior, telling a tale they now realized was of the Mysterium Fidei, the Knights of Mondain, and the demonic pact that would lead to the doom of all involved. Though the knight was at first inconsolable and refused to think that ever compromising his principle was right, he began to see a new perspective that they had done the only thing their conscience would allow them to do, regardless of their principles. Though he was unable to say his own name, he asked the adventurers to remember him, and to find his ruined family’s home to the south of Trinsic.

A few ventured forth to see what they could find, and encountered an old, faded grave of Sir Jonathan Westley, the very ghostly paladin that had shown them the way before to the Wayward Knight.

[EVENT] The Final Ride of the Knights of Mondain

10/25/2017 – Expecting to meet with Commander Forthwin, the guards gathered in Castle Blackthorn but were instead greeted by none other than the Wayward Knight himself, who had awaken from his trance-like nightmare to issue a warning. The Knights of Mondain, according to the Wayward Knight, were on the march and on the very verge of invading Britain, the heart of the kingdom. No sooner had the Wayward Knight issued his dire warning did the agents of evil themselves announce themselves in Britain’s northwest quarter. Marching through a red moongate, the Legion of the Dead poured into Britain’s streets just as the Royal Guards arrived to meet them. A fierce battle ensued as the Wayward Knight lent his own sword for the carnage, fighting back the undead until the six sinister servants of villiany themselves appeared with a fresh surge of shambling soldiers preparing to overwhelm Britain’s defenses. However, the noxious knights did not realize the newly acquired blessing, or curse, depending on one’s perspective, with which the royal guards had been bestowed by the demon’s bargain which allowed them to permanently vanquish the seemingly immortal knights. When the Eldritch Knight fell in battle, the Pallid Knight issued a call to retreat and all of his companions and horrible minions broke through Britain’s defense into Castle British, where they sealed the entrance to ponder their next move. Weary from the grueling battle, the guards reluctantly refrained from further action to rest.

10/27/2017 – Two days later, the guards gathered once again, now under the command of Commander Arthur Forthwin, to invade the castle and route the Knights of Mondain for good. However before they could act the knights blew the second wall erected by the Royal Guard and unleashed a horde of undead upon the startled protectors. Undeterred, the royal guard faced the dire threat and pushed the undead back into the courtyard of Castle British, compelling the five remaining knights to ride out of Castle British and meet them on the field. One by one, the knights fell in battle, until only the Pallid Knight remained. Retreating to the throne room of his ancient nemesis, Lord British, the Pallid Knight swore he would fight until the very end. Unleashing a terrible fury, he proved to be the most vicious foe of them all but was ultimately ended. Though victory belonged to Britannia, very few could find it in them to celebrate such a grisly and somber end of these ancient knights of Mondain.

[FICTON] Memories Once Lost IV

The battle had been brutal. Perhaps one of the most brutal to occur in a chain of defeats beginning with what the armies of British believed would be their heaviest blow yet against the Dark Lord, until six infernal knights rose amidst the madness of war and began their unholy campaign; slashing through every knight that would challenge them, and every tactic or magic their enemies could conceive, and pushing Lord British’s armies back across a warpath once made wet with the Legion’s blood – now being drenched with the blood of Sosarian Knights. The Knights of Mondain, they had been dubbed. Six armored monsters of immeasurable strength, that even if struck down would rise to fight again. They violently reversed the tides of war and now it was the Sosarians who were forced into retreat in battle after battle until only a fraction of their once glorious army remained in a final, desperate fight.

There had been no finer force in the history of Sosaria that so effectively battled against the kind of unnatural abominations that filled Mondain’s Legions, yet all their skill and wisdom could not match the incomprehensible power of the arcane mysteries Mondain unlocked in the course of the war with the help of his extraordinary gem. The battle had not been long; the Sosarians were permitted to wreak a momentary havoc upon the Legion until the wretched Knights determined to step in. After so much loss and devastation, what remained of Sir Nathaniel’s army stood together as silence fell over the field and the Legion and the Knights surrounding them stepped back from fighting. The two armies rested.

It did not take long before one of the Six Knights approached the wary Sosarians. In his unholy armor he stood towering above most of the soldiers on the field, marching with heavy steps as his once-white platemail, paled from faded stains of blood, clanked and rustled noisily and stopped midway between the two armies. Seeing now that the mysterious warrior wished to speak, Sir Nathaniel approached alone.

The Sosarian commander spoke grimly. “If thou wishest to speaketh of the terms of our surrender, then permit me to say this: we will not submit ourselves to the tyranny of Mondain. Not now. Not ever.”

The pale knight spoke, his voice lightly echoing behind his helm. “Thou wouldst fight to the death. I would expect no less.”

“Then what dost thou want?” Nathaniel remarked calmly, but bitterly.

“A second duel to compliment our previous spar,” uttered the pale knight.

Nathaniel was silent for a moment, attempting to understand what was meant. He gestured dismissively. “Speaketh plainly, fiend, or kill me! I will not guess at thy riddles.”

“No riddles,” spoke the pale knight. “A battle between two champions. I shall represent my legion. Thou shalt represent thine. Whosoever wins shall be declared the victor of this battle. If thou art victorious, thy knights shall be permitted to leave.”

Nathaniel sneered. “How can I be victorious… thou hast proven impervious to death and in possession of an unholy power. Thine only desire is to make of me a mockery.”

“It is true, I cannot die. But overcoming me in battle shall be sufficient for victory. My strength may be unstoppable. However the choice now is to commit thyself and thy peers to a certain death, or to fight in single-handed combat for a chance at life. If thou art defeated the result will be the same. What sayest thou?”

“Thou leavest me no choice, thou cruel terror. I will consent to these terms.”

The pale knight lifted his sword. “A wise choice, ‘old friend’. It is better this way.”

Nathaniel stood stunned for a few seconds, before quietly stammering, “..Alastair?”

He only barely managed to regain his senses in time to evade the pale knight’s greatsword crashing downward towards his head. Striking the ground, the force of the sword caused an explosion of dirt into the air and sent Nathaniel tumbling. He quickly gathered to his feet and met the pallid knight’s second blow with equal ferocity, blocking the strike with one of his own. The force of the two strikes sent both swords reeling backwards and from there the two warriors of legend went to work.

Nathaniel could hardly believe that his old friend, whom he had witnessed dying on the battlefield by his sword, was now alive and the worst foe he had ever faced in his life wielding strength that took everything within him to withstand. Yet, as the two warriors crossed swords and scored hits against each other, there was no doubting the familiar style of Alastair’s fighting technique which Nathaniel had come to recognize after years of sparring. Alastair had always been a competent warrior, but not one of particular note.

But now… with the unreal power of Mondain behind him, he was an unstoppable force. Nathaniel landed strike after strike, but no matter how grievous the blow the Pallid Knight would push forward, never losing strength while fighting a slow battle of attrition against the accomplished knight, Sir Nathaniel. Weary from a seemingly endless duel, Nathaniel’s guard went down just long enough to earn a mind-shattering blow from his former friend. He attempted to stand at first, but then rested on his knees.

Through heavy breaths, Nathaniel spoke, “Thou traitor… fiend… art thou going to finish me? Thou hadst ample opportunity…”

The Pallid Knight looked down to his defeated foe. “Thou art experiencing first hand the fate of this kingdom. The unavoidable fate of a slow, painful defeat. For even if the Knights of British vanquish every soldier in my lord’s legion, we shall take every strike and every blow and we shall march into the court of British himself, and rid Sosaria of this usurper for all time. Thou wilt be known in the stories as the traitor, the villian, the enemy of justice and order and the children of future ages shall hate thee for generations to come. Call me not traitor, brother, for I bring the light of our lord’s justice down upon the lies and the crimes of the usurper, the false king, thy king, Lord British.”

Sir Nathaniel only shook his head, disoriented and in despair. “Thou art a monster, and thou shalt be sto-“

“We shall not be stopped!” the Pallid Knight interrupted. “I have seen every trick and strategy and magical concoction thou hast devised, and nothing thou hast attempted found success. If one of the most accomplished knights of Sosaria could not defeat the servants of Mondain, then who dost thou suppose shall?”

In a fit of rage Nathaniel screamed, thrusting himself to his feat and attempting a strike against his odious foe but this swing was parried with little effort and the enraged knight was sent hurdling to the ground.

The voice of the Pallid Knight was now low, and ominous. “There is only one way to defeat us, Sir Nathaniel.”

From where Mondain’s Legions were gathered, the soldiers parted way as a cart pulled by an ogre crawling across the ground lumbered towards the Pallid Knight. Upon it stood an armor stand bearing a set of gleaming, golden platemail armor similar in dimension to the armor of the other cursed knights. Nathaniel looked back from where he lay and then slowly stood.

“Sully mine own soul with the unholy magic of Mondain? Never.”

“Sir Nathaniel,” the Pallid Knight began, “Thou art the most gallant and noblest knight I have ever known. Yet is thy conviction a match for the will of Mondain? Perhaps not, and thou art right to be afraid.”

Nathaniel spit out some blood. “Deceiver. For what cause wouldst thou deliver unto me the weapon of thy bane, except to deceive me, and maketh me thine unwitting slave?”

The Pallid Knight stood silent for a moment, and then spoke. “It is true that I have betrayed thee. But in all of our time together, I have never deceived thee. We endure equal risk alike in this matter. Yet my purpose is not to beguile thee. It is to see, for once and for all, if thou art truly willing to do what it takes to defend thy liege, thy kingdom, and thy people. Show me of what honor thou art truly capable.”

A suspenseful silence fell upon the whole of the battlefield as Sir Nathaniel stood scowling at the Pallid Knight. Defeated and broken, he faced certain death in every conceivable scenario, save one. Die a glorious but empty death, or roll the dice for a chance to save his kingdom. He turned now to gaze upon the enchanted armor.

Hatred and angst alike burned brightly in Nathaniel’s eyes.

[EVENT] October Events

10/25 – The Final Ride of the Knights of Mondain Part I
On Wednesday, October 25th at 8:00 PM EST, meet with Commander Forthwin at Castle Blackthorn.

10/26 – Council Meeting
On Thursday, October 26th at 8:00 PM EST, Lord Blackthorn will preside over a Council Meeting.

10/27 – The Final Ride of the Knights of Mondain Part II
On Friday, October 27th at 8:00 PM EST, meet with Commander Forthwin at the meeting point.

10/31 – Night of the Dead
On Tuesday, October 31st, answer the call of Faolan the Druid to conduct the Ritual of Passage on the night of Samhain.
Note: This will be a roleplay event with minimal combat.