Hear ye, citizens of the realm!
The legions of the dead under the command of the powerful foes, the Knights of Mondain, have seized Trinsic with OVERWHELMING force!
All travelers are advised to avoid the city, and go with EXTREME caution!
Lord Blackthorn demands answers at the next meeting of the Governor’s Coucil!
Commander Arthur Forthwin of the Royal Guard announces plans to take back the city!
What a sad day! A tragic day! Will the heroes of the realm be able to vanquish the dead wandering Trinsic’s roads??
The guards mustered at Castle Blackthorn, where they were greeted coldly by Commander Forthwin. The Commander informed them that they were to set out on a mission to investigate an undead disturbance reported by the royal scouts. Once they arrived at the reported valley near Trinsic they discovered a legion of the undead wandering within it. Fighting back the dead, the guards eventually found a cave where dead seemed to be gathering around a festering death. Once dispatched the Commander pushed away the muck to find, beneath the foul, odorous remains a stone, upon which was inscribed a dark warning from, to their collective horror, the Knights of Mondain. The stone indicated Trinsic as their target of attack.
Without hesitation Commander Forthwin summoned a moongate to the city of Trinsic, where they found the undead legions of the knights had already entered the city. They pushed back the restless dead to the entrance of the city and seemed on the verge of victory when none other than the Pallid Knight himself emerged from the woods, issuing a stark warning and summoning his other companions. The Knights of Mondain made quick work of the Royal Guard, pushing them back into the city and scattering them near completely in a moment of shear chaos. Near total defeat, Commander Forthwin issued an order of retreat, commanding the guards to fight their way to the docks where he left a moongate back to Britain. At Britain, Commander Forthwin swore to take immediate action in planning an assault to retake Trinsic. The city now remains under the clutches of the dead, led by the enigmatic Knights of Mondain.
Trying a new format for posting events this month. Event summaries will follow in separate postings post-event.
4/6 – The Battle of Trinsic Part 1
On Thursday, April 6th at 8:00 PM EST, meet at Castle Blackthorn.
4/12 – The Battle of Trinsic Part 2
On Wednesday, April 12th at 8:00 PM EST, the guard will muster in the reclaimed parts of Trinsic to continue their attack.
4/20 – The Battle of Trinsic Part 3
On Thursday, April 20th at 8:00 PM EST, meet in the reclaimed parts of Trinsic to continue the battle.
4/25 – Council Meeting
On Tuesday, April 25th at 8:00 PM EST, Lord Blackthorn shall preside over a Council Meeting.
4/27 – The Battle of Trinsic Part 4
On Thursday, April 27th at 8:00 PM EST, meet in the reclaimed parts of Trinsic to continue the battle.
4/29 – Tamer’s Tourney
On Saturday, April 29th at 8:00 PM EST, EM Erebus shall be hosting a Tamer’s Tourney at the New Haven Arena (the animal is not yet determined as of this writing but will be made available on the stone at the arena).
On Thursday, March 30th at 8:00 PM EST, Lord Blackthorn will be presiding over a Council Meeting.
On Saturday, March 25th at 8:00 PM EST, meet at the New Haven Arena to compete in the Tamer’s Tourney hosted by EM Erebus. The animal for March is the Ki-Rin / Unicorn.
On Tuesday, March 21st at 8:00 PM EST, meet Sage Alonso at the Minoc Gypsy camp to continue the journey.
Summary: Now that Sage Alonso had had a chance to study the spells previously acquired, he summoned the guard to begin the attack. Having cast the spell that would allow him to locate the lich, he was able to determine that the lich was away from his “heart”, the object which had been said to be the source of his power, making it the ideal time to strike. The guards traveled to the crypts of Yew, battling desperately against the angered spirits of the place in a race against time before the unstoppable lich returned. They found deep within the catacombs an unusual series of caverns below filled with the undead, and eventually a strange room in which a large tree had taken root. They only arrived barely in time to cast Sage Alonso’s spell upon the heart, putting it in disrepair and making the lich vulnerable to attack. The lich attempted to thwart the guards but, now vulnerable, was vanquished forever. The guards emerged victorious, and Yew was saved from the threat posed by this ancient evil, but a lingering question remained: who was it that released the lich in the first place?