Hear ye, citizens of the realm!

The legions of the dead under the command of the powerful foes, the Knights of Mondain, have seized Trinsic with OVERWHELMING force!

All travelers are advised to avoid the city, and go with EXTREME caution!

Lord Blackthorn demands answers at the next meeting of the Governor’s Coucil!

Commander Arthur Forthwin of the Royal Guard announces plans to take back the city!

What a sad day! A tragic day! Will the heroes of the realm be able to vanquish the dead wandering Trinsic’s roads??

[EVENT] Premonitions of Annihilation – 3/28/17

The guards mustered at Castle Blackthorn, where they were greeted coldly by Commander Forthwin. The Commander informed them that they were to set out on a mission to investigate an undead disturbance reported by the royal scouts. Once they arrived at the reported valley near Trinsic they discovered a legion of the undead wandering within it. Fighting back the dead, the guards eventually found a cave where dead seemed to be gathering around a festering death. Once dispatched the Commander pushed away the muck to find, beneath the foul, odorous remains a stone, upon which was inscribed a dark warning from, to their collective horror, the Knights of Mondain. The stone indicated Trinsic as their target of attack.

Without hesitation Commander Forthwin summoned a moongate to the city of Trinsic, where they found the undead legions of the knights had already entered the city. They pushed back the restless dead to the entrance of the city and seemed on the verge of victory when none other than the Pallid Knight himself emerged from the woods, issuing a stark warning and summoning his other companions. The Knights of Mondain made quick work of the Royal Guard, pushing them back into the city and scattering them near completely in a moment of shear chaos. Near total defeat, Commander Forthwin issued an order of retreat, commanding the guards to fight their way to the docks where he left a moongate back to Britain. At Britain, Commander Forthwin swore to take immediate action in planning an assault to retake Trinsic. The city now remains under the clutches of the dead, led by the enigmatic Knights of Mondain.

[EVENT] April Events

Trying a new format for posting events this month. Event summaries will follow in separate postings post-event.

4/6 – The Battle of Trinsic Part 1
On Thursday, April 6th at 8:00 PM EST, meet at Castle Blackthorn.

4/12 – The Battle of Trinsic Part 2
On Wednesday, April 12th at 8:00 PM EST, the guard will muster in the reclaimed parts of Trinsic to continue their attack.

4/20 – The Battle of Trinsic Part 3
On Thursday, April 20th at 8:00 PM EST, meet in the reclaimed parts of Trinsic to continue the battle.

4/25 – Council Meeting
On Tuesday, April 25th at 8:00 PM EST, Lord Blackthorn shall preside over a Council Meeting.

4/27 – The Battle of Trinsic Part 4
On Thursday, April 27th at 8:00 PM EST, meet in the reclaimed parts of Trinsic to continue the battle.

4/29 – Tamer’s Tourney
On Saturday, April 29th at 8:00 PM EST, EM Erebus shall be hosting a Tamer’s Tourney at the New Haven Arena (the animal is not yet determined as of this writing but will be made available on the stone at the arena).

[EVENT] The Sage’s Journey Part 3 – 3/21/17

On Tuesday, March 21st at 8:00 PM EST, meet Sage Alonso at the Minoc Gypsy camp to continue the journey.

Summary: Now that Sage Alonso had had a chance to study the spells previously acquired, he summoned the guard to begin the attack. Having cast the spell that would allow him to locate the lich, he was able to determine that the lich was away from his “heart”, the object which had been said to be the source of his power, making it the ideal time to strike. The guards traveled to the crypts of Yew, battling desperately against the angered spirits of the place in a race against time before the unstoppable lich returned. They found deep within the catacombs an unusual series of caverns below filled with the undead, and eventually a strange room in which a large tree had taken root. They only arrived barely in time to cast Sage Alonso’s spell upon the heart, putting it in disrepair and making the lich vulnerable to attack. The lich attempted to thwart the guards but, now vulnerable, was vanquished forever. The guards emerged victorious, and Yew was saved from the threat posed by this ancient evil, but a lingering question remained: who was it that released the lich in the first place?

[EVENT] The Sage’s Journey Part 2 – 2/23/17

On February 23rd at 8:00 pm EST, meet with Sage Alonso at the gypsy camp near Minoc.


Event Summary: After meeting with Sage Alonso, the guards went back into Ilshenar in search for another spell that was needed to defeat the lich. On their way they encountered the lich powerful spirits that it had summoned, and suffered grievous losses to the lich before it disappeared. After recovering from their wounds, the guards and Sage Alonso carried on until they found old ruins in the center of Ilshenar, where Alonso claimed his people once dwelled before they took to wandering. While Alonso wandered off to study the ruins, an otherwise unremarkable music box spontaneously switched on, playing a strange melody. The guards were confronted by the rising bones of ancient gypsies that danced to the haunting tune. Once the guards neutralized the threat, Sage Alonso approached the music box and found inside of it the final spell that was needed.

[EVENT] Council Meeting – 2/21/17

On February 21st at 8:00 pm EST, Lord Blackthorn shall preside over a Council Meeting at Castle Blackthorn.

Lord Blackthorn: *nods to Uriah and Grim*
Welcome back your Royal Highness
Lord Blackthorn: Good evening.
Uriah Heep: Hail M’lord
Grim: Nice Evening my lord
Lord Blackthorn: It seems we are light in attendance this evening.
Grim: Indeed
Lord Blackthorn: Quite alright.
Uriah Heep: No idea where the Skara governess is
Lord Blackthorn: This may yet be a brief meeting.
Lord Blackthorn: On to business, then.
Lord Blackthorn: Governor Grim, how fares Yew?
Grim: In light of recent things it is recoverying well
Lord Blackthorn: I have heard that the Ranger Ardos was found dead in his home.
Grim: That is new I was unware of my lord
Lord Blackthorn: This was the ranger that assisted us in our search for information pertaining to the lich.
Jack Sparrow: good evening sire
Lord Blackthorn: Good evening Governor
Jack Sparrow: brb wife needs assistance
Grim: I beleieve that we will have prisoners out cutting wood in the Yew Forest
Grim: Since Lumberjacks refuse
Lord Blackthorn: For what cause?
Grim: To keep wood production up
Uriah Heep: Those Yew woods are unsafe now!
Grim: Bah!
Grim: They are prisoners and must serve there debts
Jack Sparrow: back
Grim: We are also in the process for taxing traverles to and from Heartwood
Lord Blackthorn: That seems a heavy burden on the elves that dwell there.
Grim: After all there cities is located within Yew
Grim: and Yew is there first line of defense
Lord Blackthorn: *nods*
Grim: Cant get into heartwood without going through Yew
Lord Blackthorn: If you deem it necessary, then so be it.
Lord Blackthorn: The lich that endangers Yew was spotted in the gypsy lands of Ilshenar two days ago.
Lord Blackthorn: It seemed to anticipate the Guards’ attempt to follow the gypsy sage.
Lord Blackthorn: However the guards were incapable of vanquishing the fiend.
Jack Sparrow: not for the lack of trying sire
Lord Blackthorn: *nods*
Lord Blackthorn: The means to be it may be found in the spell on the tablets.
Lord Blackthorn: Yet, gypsy artifacts have a way of… fading into the mist, so to speak.
Jack Sparrow: i have some sages working on sire
Lord Blackthorn: I doubt they will be recoverable for very long.
Lord Blackthorn: Therefore I proclaim that any that seek to uncover the secret, have only a short time to do so.
Uriah Heep: *nods*
Lord Blackthorn: Once we figure out the secret, the sage may be able to proceed.
Lord Blackthorn: This may be our only hope of preventing another catastrophe.
Lord Blackthorn: Governor Jack, you say you have some sages working on the tablets?
Jack Sparrow: yes i do sire
Lord Blackthorn: *nods*
Jack Sparrow: i sent scouts to all of the mountains that had the signs
Lord Blackthorn: As I understand, there are eight tablets, containing eight words of power
Jack Sparrow: some did not return
Lord Blackthorn: The order of the words depends on the order of the story.
Lord Blackthorn: *nods*
Lord Blackthorn: Yes, there is a powerful ancient white wyrm guarding the mountains in the area, I have heard.
Jack Sparrow: we have all 8 but they are working on hte order
Lord Blackthorn: *nods*
Lord Blackthorn: Governor Grim, do you have anything further to report?
Grim: Na my Lord
Lord Blackthorn: *nods*
Lord Blackthorn: Governor Jack, how fares Trinsic?
Jack Sparrow: very well indeed sire
Jack Sparrow: the traders have been very busy
Jack Sparrow: so our town stone is looking good and should last quite some time
Lord Blackthorn: Excellent
Lord Blackthorn: It would seem Trinsic is in good hands.
Jack Sparrow: other than that all is quiret
Jack Sparrow: quiet*
Lord Blackthorn: It is especially important that, in the coming months, we prepare ourselves for the worst.
Jack Sparrow: my guards will be attending to the lich in 2 days time
Lord Blackthorn: *nods*
Lord Blackthorn: Fortifications to the major cities may be necessary
Lord Blackthorn: The threat of the Knights of Mondain is still present in my memories.
Jack Sparrow: i understand sire
Lord Blackthorn: At the last encounter with them at full strength, the guards suffered a grievous loss.
Lord Blackthorn: Governor, do you have anything more to report on Trinsic?
Jack Sparrow: nay sire
Lord Blackthorn: *nods*
Lord Blackthorn: In that case I open the floor to any who has a matter to address.
Lord Blackthorn: *looks around*
Lord Blackthorn: *and nods*
Jack Sparrow: quiet room
Lord Blackthorn: If there is no other matter to discuss, then I call this meeting to a close.
Jack Sparrow: thank you sire
Jack Sparrow: sorry I was a few minutes late
Lord Blackthorn: Thank you all for your attendance.
Lord Blackthorn: Long live Britannia!
Uriah Heep: Have a good eve sire
Jack Sparrow: Long live Britannia
Lord Blackthorn: Have a good eve.